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The series follows the adventures of the Starfleet vessel Voyager. The crew of Voyager set out from Deep Space Nine to locate members of the terrorist group, the Maquis. When engaging them in battle, both the Maquis and Voyager crew are transported by an alien force and become stranded in the Delta Quadrant, seventy thousand light-years from Earth. Both the Maquis and Voyager's crew agree to stop fighting and instead join together as one crew on Voyager to make it home back safely. At top speed, it will take Voyager roughly seventy-five years to return to the Alpha Quadrant, and more specifically, Earth. Along the way they encounter numerous new species, some friendly, like the Talaxians and Ocampa, but others hostile, such as the Kazon, Hirogen, and the Borg.
CreationVoyager was created to launch UPN, a television network planned by Paramount (Paramount considered launching a network on its own in 1977, which would have been anchored by a TV series Star Trek: Phase II). Planning started in 1993, and seeds for the show's backstory (the development of the Maquis) were placed in several Next Generation and Deep Space Nine episodes. Voyager was shot on the same stages that The Next Generation had previously used. The pilot episode, "Caretaker" was shot in October 1994.
Voyager was the first program to air on UPN. The "network" was a loose association of locally owned and operated stations that officially became UPN when the first episode began to air at 8:00 p.m. on January 16, 1995. Plot overviewSpoiler warning: Plot and/or ending details follow.
In the pilot episode, “Caretaker,” the USS Voyager is sent on a mission to locate a ship piloted by a cell of the Maquis, a terrorist organization created in protest of a treaty between the Federation and Cardassians. Tom Paris, a former member of the Maquis, is brought out of prison to help find the ship, and discovers that his reputation as a troublemaker has turned the ship's First Officer and Medical Officer against him. During a chase through the dangerous Badlands, both ships are transported to the Delta Quadrant in the other side of the galaxy by an ancient alien known as the Caretaker. While being pulled across the galaxy, several members of Voyager's crew are killed, including the ship's First Officer, Chief Engineer, and all medical staff, including the ship's doctor. Both ships are attacked by Kazon raiders intent on capturing the Caretaker's Array. Rather than using the Caretaker's Array to return home, Captain Janeway decides to destroy it to prevent it from being misused.
Image:Voyagercrew.jpg Voyager crew, Season 6 The Emergency Medical Hologram (EMH Mark I), designed for short-term use only, becomes the ship's only doctor after the death of the entire medical staff. In the Delta Quadrant the crew gains new additions such as Neelix, a member of the Talaxian race that was nearly wiped out and scattered throughout the galaxy, and Kes, a member of the Ocampa race that lives with the aid of the entity known as the Caretaker. The Delta Quadrant is mostly unexplored by any Federation vessel (with the limited exception of Q temporarily bringing the Enterprise-D to the quadrant to meet the Borg), and at maximum warp the ship will still take 75 years to get back to Earth. Along the way home, the crew must contend with many hostile species, including the organ-harvesting Vidiians, the warrior Kazon, the half-mechanical, half-organic Borg (a Borg named Seven of Nine joins the crew after her connection to the collective was severed.), and the extra-dimensional Species 8472. The USS Voyager returns home in the series finale "Endgame". The conflict between the fiercely independent Maquis revolutionaries and the by-the-book Starfleet crew is a central theme of the first season, but by the second season, it has largely been worked out. Only Janeway remains anguished for the entire run of the series over the consequences of her decision to destroy their only known way home. EpisodesThemesImage:Star trek voyager communicator pin.jpg Voyager Communicator Pin (or Combadge) Voyager continues the themes presented in the original Star Trek series and Star Trek: The Next Generation, such as explorations of space and of the human condition. It also demonstrates democratic principles (peace, openness, freedom, cooperation, and sharing), philosophical issues such as the sense of self and what it means to be human, and ethical and moral choices. In the Star Trek series, the examination of humanity is typically explored by contrasting non-human characters with human ones (for instance, the Earth-born Kirk and McCoy against the Vulcan Spock). On Voyager, these non-humans include the Emergency Medical Hologram (The Doctor), who is actually a computer program, Vulcan security officer Tuvok, Talaxian Neelix, half Klingon/half Human B'Elanna Torres, Ocampa Kes, and the former Borg drone Seven of Nine (Seven is a Human with some cybernetic components remaining from her time as a Borg). Voyager's bio-mechanical computers allowed the ship to relate to the ever-expanding crew in unique ways, and adapt to new situations. Voyager was probably more reminiscent of the original Star Trek series than Star Trek: The Next Generation (although greatly technologically advanced, the size of the ship is almost identical to the original series' Constitution class Enterprise. Seven of Nine's post also grew similar to that of Science Officer, as held by Spock in the original series.) The show was often grittier than Star Trek: The Next Generation, with the members of the thrown-together crew often clashing in ways that would have been almost unthinkable on Picard's Enterprise. This stands in stark contrast to the "Best and the Brightest" theme of Star Trek: The Next Generation. Voyager, at times, is a series that essentially ignores our present concepts of time, obliterating ideas of fate, cause and effect, etc. On many occasions (including the series finale), the crew travels forward and backward in time (and between parallel universes or time-lines), violating the so-called "temporal prime directive" and causing many temporal paradoxes. Most of these episodes involve death, or the prevention of it. Death is essentially irreversible in our universe, but not so in Voyager, and every member of the crew has died at some point during the series (some more than once). The most common plot theme is the implications of being stranded far from home. Voyager has only limited resources and no easy way to replenish them; its crew is cut off from the normal chain of command and institutions of its society. Janeway often expresses that though they are cut off from Starfleet, it is still their duty to live by Starfleet values and regulations. This idealism often brings her into conflict with Chakotay and other members of her crew who are more willing to make compromises in order to get home. Their situation frequently faces them with difficult choices of necessity versus idealism. Unlike the other Star Trek series, the crew of the Voyager cannot just stop at a starbase for repair or resupply. They often have to make trades with alien cultures or find completely new solutions to unforeseeable problems. They are also stuck with each other, which makes for new plot twists - for example, shipboard romances are not discouraged - but it also means that promotions are very rare, leading to some resentment. To overcome their claustrophobia the crew rely on the holodeck more than other Starfleet crews, with some of their holodeck adventures becoming ongoing plotlines, such as Tom Paris' Captain Proton serial, or Janeway's recurring trips to the home of Leonardo da Vinci. Some of these recurring holodeck stories end up behaving in much unexpected (and sometimes dangerous) ways due to alien interference or holodeck malfunction. In the concluding seasons, the ship's isolation is partially relieved when Lt. Reginald Barclay, back at Starfleet Command on Earth, develops a means for Starfleet to be in regular contact with the ship. CastMain charactersRecurring characters
One-time, cameos or infrequent spots
Recurring alien racesSee also List of Star Trek races Alien races listed below have been featured or appeared in more than one episode. This list excludes episodes having plots significantly involving a non-human series regular or recurring character unless aspects of that character's alien heritage are profoundly explored or otherwise relevant. Book relaunchIn the wake of a successful series of original novels collectively known as the Deep Space Nine relaunch, featuring stories placed after the end of Star Trek: Deep Space Nine, a similar relaunch was planned with regards to Voyager, with novels based upon events occurring following the end of the series. In the relaunch, several characters are reassigned to other posts, some new characters are introduced (such as Kaz, the new Trill ship's doctor), Kathryn Janeway is promoted to Vice Admiral (as she is also seen in the film Star Trek: Nemesis), and Chakotay is promoted to Captain of Voyager. Most of the other characters are promoted two steps in rank (for example, Ensign Harry Kim is promoted directly to full lieutenant, and Tom Paris is promoted from Lieutenant junior grade to Lieutenant Commander) to make up for time spent in the Delta Quadrant where they could not normally receive promotions. So far, only a few Voyager Relaunch novels have been published, beginning with Homecoming and The Farther Shore in 2003. More novels are planned, both in the Relaunch and also other novels set during the original 7-season run of the show. In November 2004, Pocket Books published Spirit Walk Book One, closely followed a month later by Spirit Walk Book Two. The stories are based on the Star Trek: Voyager episode "Tattoo"; however, they are set in the Alpha Quadrant, and depict Captain Chakotay being sent on assignment to transport a set of colonists back to the planet of Loran II. In 2006 Pocket books published three books of "String Theory" series, called Cohesion, Fusion and Evolution. As the "Historian's Note" in the book says: "The story unfolds between the fourth and fifth seasons" and takes place in and near the Monorhan system. Trivia
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