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History and terminology
EnergyThe "psi" catalyst, as with many paranormal forces, is often referred to generally as an "energy" whose physical properties are generally thought to be difficult or impossible to measure in terms of standard or current physics (see Spiritual energy).[citation needed] Psionic energy can also be compared to many similar eastern concepts including the qi in Qigong or prana in Indian meditation.[citation needed] ConstructsAccording to some, but not all, psionic practices, constructs are masses of dense psionic energy that have been formed into a specific shape and given a specific task to perform. This can range from a simple shield (a shield being a construct that regulates or stops the energy passing through it), on up to creating artificial "entities", or constructs with programmed sentience. A common example that some beginning psions start out with is a 'psiball', which is essentially a simple construct programmed to retain a spherical shape.[citation needed] Those who believe in their existence assert that they can be formed in a variety of different shapes, sizes and temperatures, depending on the creator's wishes and that they may also be formed at any location, even if the location is external to the creator's vision, or even a long distance away. Some people believe these locations can include other dimensions, planes, or domains.[citation needed]
This subject is viewed with skepticism by most mainstream scientists and is considered pseudoscience because the nature of energy as defined by modern science does not generally support it being formed in or staying in a spherical shape without an enclosure of some kind. There have been no controlled scientific studies showing support for the existence of constructs.[citation needed] In many internet communities that claim to practice psionics, the creation of psi balls or constructs is seen to be an essential skill and one of the first steps beginners may take in developing their psychic skills. On the contrary, many others who believe in psionics say that psiballs are a completely separate, unnecessary, or fictional aspect of psionics and should not be the first step a beginner takes.[citation needed] A Psi-ball is what is inside the construct of a dense mass of psionic energy, and it has been claimed that some can program these psi-balls to float around, move, or to hit someone in the back, or just make it go anywhere. There are some who make a psi-ball any color and any mass of energy.[citation needed] Passive abilitiesPassive abilities generally deal with the mind and/or nervous system. This area is generally considered to include telepathy (Sensing or affecting thoughts), empathy (sensing or affecting emotions), precognition (predicting future events), remote viewing (seeing a location without the use of physical eyes), and nervous system-related effects (sensing or affecting the senses and/or nerves of others).[citation needed] Physical abilitiesPsionics that affect the physical world are sometimes broadly referred to as telekinesis or psychokinesis (shortened into TK or PK, respectively)... different sources may have variations in terminology. The claims of a select few to be able to move small objects with their minds is controversial and many experiments have been attempted to assess the validity of these claims (see Psychokinesis article for more details). Types of psionicsFictionPsionics (used as a term for psychic abilities) in fiction take on nearly as many forms as magic, and are often deeply entwined with many related paranormal or science fiction phenomena. It is often used to endow science fictional characters with abilities, which, if they were called "magic", would make the story fantasy.[4] The most widely utilized psionic ability in fiction is telepathy, which is often attributed to magical or highly technologically or mentally advanced cultures as a matter of course. As an example, the Star Trek Vulcans were given limited telepathic abilities in order to make them appear more alien. Psionic abilities are often displayed by beings who do or are in process of transcending their physical existence (e.g. humans in the SF classic, Childhood's End). Telekinesis and precognition, as exhibited by the Jedi in Star Wars for example, are also quite common in fictional psionics. In the science fiction TV show Babylon 5, human telepaths are organized into an organization known as the Psi Corps. See also: List of comic book superhero powers Role-playing and other games
Psionics are used in a wide variety of role-playing games, often as a substitute for magic. In Tolkien-esque fantasy games with a magic system already in place, psionics are often introduced to provide an alternative magic system that functions differently. Psionics are a popular device in video games (such as Second Sight or Psi-Ops: The Mindgate Conspiracy), board games (such as Cosmic Encounter) and many other forms of gaming. Typically such powers are used in a context where magic would not fit into the setting in order to introduce super-human, magic-like powers. Psionics also plays a huge role in the game StarCraft (see Psionic technology (StarCraft)) and in the game Warhammer 40,000: Dawn of War. Psionic power was also included as one of the properties of the 1994 SNES game Earthbound (US) and Mother (JP) A Psionicist is also class in the MMORPG, Vanguard: Saga of Heroes. Psionicist is a character class in the free online computer game Tempus (MUD) See alsoReferences
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