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NetworkedIn modern computer games, the word multiplayer usually implies that the players play together by connecting multiple computers via a network, usually either a LAN or the Internet. This form of multiplayer is sometimes called "netplay" to refine the meaning. Networked multiplayer games tend to be most enjoyable when played on a LAN because it essentially eliminates problems common in Internet play, such as lag and rude, anonymous players. This is because it is played a workspace, house, or other small area and only people directly connected to it can play. As a result, multiplayer games usually are the focus of LAN parties. Play-by-email games are multiplayer games that use email as the method of communication between computers. Other turn-based variations which do not require players to be online at the same time are Play-by-post gaming and Play-by-Internet. Some online games are "massively multiplayer" games, which means that a large number of players participate simultaneously. The two major genres are MMORPG (massively multiplayer online role-playing game) such as Ultima Online or EverQuest and MMORTS (massively multiplayer online real-time strategy).
This category of games currently requires multiple machines to connect to each other over the Internet, but before the Internet became popular, MUDs were played on time-sharing computer systems, and games such as Doom were played on a LAN. Spacewar!, created in 1962 for the PDP-1, is credited with being the first multiplayer computer game. Gamers often refer to latency by the term ping, which measures round-trip network communication delays (by the use of ICMP packets). For example, a player on a DSL connection with a 50 ms "ping" will be able to react faster to game events than a modem user with 350 ms average latency. Another popular complaint is packet loss and choke, which can render a player unable to "register" their actions with the server. In first-person shooters, this problem usually manifests itself in the problem of bullets appearing to hit the enemy, but the enemy taking no damage. Note that the player's connection is not the only factor; the entire network path to the server is relevant, and some servers are slower than others. While latency is frequently complained about, many players believe a lack of finesse and decent tactics is more damaging than a slow connection in most games. Major and frequent variations in latency, however, can be another story; these can make it very difficult to properly play the game. Recently, games consoles have also begun to support network gaming, over both the internet and LANs. Many mobile phones and handheld consoles also offer wireless gaming through bluetooth or similar technologies. Online cheating
Even with the use of anti-cheat software, the FPS games are notorious for having the most cheats, which can sometimes turn people away from that type of game. This may be due in part because both clients and servers are run on private systems instead of on company owned servers. One of the most infamously hacked games is the original Diablo, a role-playing game with an online component. Another game is Aliens versus Predator 2 where hackers change memory variables to alter the game's programming. Single-systemIn modern console games, arcade games, and console-style games designed for home theater PCs, the term multiplayer usually implies that the players play together by using several controllers plugged into the game system and hooked up to a single television monitor. For home console games, developers often use split-screen so that each player can have an individual viewpoint on the action (important for genres such as the first person shooter), although most arcade games and some console games (ranging from the seminal Pong to the ever-popular Bomberman) make use of a single play area for all the players. Players can also immerse themselves in turn-based "hot seat" console games using a single controller, such as in the Worms series and perhaps through a game of Horse in Tony Hawk's Pro Skater or Matt Hoffman's BMX spin-off. As many game consoles now support online or network games, split-screen is often supported in combination with these multi-system modes. For example, in a network or internet game of Halo 2, up to four players may be playing in split-screen on each console in the network, for a total of 16 players. Single-system games may also involve several gamers taking turns playing a game on the same system using the same input devices. In PC gaming, a multiplayer game where the players share a computer is usually called hotseat. Number of players per consoleConsole gaming systems have historically had two controller inputs. Later generations of consoles allowed for additional controllers to be added using a device such as the multitap. Starting with the release of the Nintendo-64, a minimum of four controller inputs became more standard. A listing of selected consoles with the number of standard and optional inputs:
See also
cs:Hra o více hráčích da:Multiplayer de:Mehrspieler es:Juego multijugador fr:Multijoueur it:Multiplayer he:משחקי רשת nl:Multiplayer pl:Gra wieloosobowa pt:Jogos multi-jogadores ru:Многопользовательская игра simple:Multiplayer fi:Moninpeli sv:Multiplayer tr:Multiplayer zh:多人游戏
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