|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mad Max Beyond Thunderdome was a 1985 film, the second sequel to the action movie Mad Max. The film was directed by George Miller and George Ogilvie, and starred Mel Gibson and Tina Turner. Taglines:
SynopsisSpoiler warning: Plot and/or ending details follow.
In Bartertown, electricity, vehicles, functioning technology — all almost unheard of in this post-apocalyptic world — are made possible by a crude methane refinery, fueled by pig feces, using a weathered semi tractor as the electricity generator. The refinery is located under Bartertown and is operated by the smart, diminutive "Master," who is harnessed to his enormously strong, but dim-witted bodyguard known as "Blaster." Together, "Master Blaster" hold an uneasy power-truce with Entity for control of Bartertown; however, Master is beginning to exploit his position with energy "embargoes," challenging Auntie's leadership. She is furious with him but cannot challenge him publicly, as Master is the only one with the technical know-how to operate the machinery that powers Bartertown. The controlled chaos of Bartertown is maintained by one inflexible law that states that no deal can be broken, for any reason. The punishment for breaking this law is equally inflexible and invoked with the simple phrase, "bust a deal, face the wheel." Image:BtDome.jpg The Thunderdome. Entity recognizes Max as a resourceful (if disposable) fighter, and strikes a deal with him to provoke a duel with and kill Blaster in the "Thunderdome," a gladiatorial-esque arena where conflicts are resolved, turning what is arguably a political assassination into a lawful act. The rules of the match, as chanted by onlookers crowding the arena, are simple and singular — "two men enter, one man leaves." Max defeats Blaster, but refuses to kill him when he discovers that Blaster is a mentally retarded simpleton, innocent as a child. An enraged Entity kills Blaster herself and then invokes their single law since Max broke his deal with her. The wheel, which serves as a judge and jury, turns out to be a large, spinning metal disc with an arrow pointing to one of several consequences. Possible consequences include banishment, death, and acquittal. When it is spun for Max, it lands on "Gulag." He is cast out of Bartertown and exiled to the desert wastes. The story radically shifts gears at this point. Some time later, Max, near death due to exposure to the hostile conditions, is saved by a group of children. The children, hardened to the desert environment, are survivors (or the children of survivors) of a nearby plane crash, and have formed a sort of tribal community in the sheltered desert oasis in which they live. Clinging to their hopes of rescue, they keep their fading memories of the past civilization alive in the form of ritualistic spoken "tells" which hinge on the return of a messianic "Captain Walker" who will repair their shattered aircraft and return them to civilization. Max's appearance and physical resemblance to Walker make the children believe that he has indeed returned to take them to "Tomorrow-morrow Land," or back to civilization as it once was. Image:FeralsMM3.jpg Feral kids.
Some of the children decide to leave anyway, determined to find "Tomorrow-morrow land," the mythic place they believe their parents left them to find. Max goes after them. The third act begins as Max catches up with them at the outskirts of Bartertown. They sneak in, intent on finding Master. Without Blaster to protect him, the dwarfish Master is little more than Entity's slave. Max and the children free him, but alert the guards, and a frenetic chase ensues, ending at the hideout of the recurring "pilot" character (apparently the Gyro Captain from The Road Warrior). Max coerces him to help them escape in a Transavia PL-12 Airtruk, but there is not enough room for them all. Max stays behind, heroically clearing a path through the pursuing vehicles so the plane has enough runway to take off. Rather than killing Max, Aunty spares him, but leaves the desert to decide his fate. The story shifts to many years later, when the much older children are seen in the ruins of a decimated Sydney, lit up by thousands of fires. Savannah, the leader of the children, recites a final "tell" of their journey. The final shot of the movie is of a figure in the desert (obviously Max) walking toward the horizon and an uncertain future. The staff carried by Max appears to be representative/symbolic of him being a "shepherd" to the lost tribe. ReactionCritical reaction to the film was generally positive, although reviewers were mixed regarding whether they considered the film the highest or lowest point of the Mad Max trilogy. Most of the criticism was focused on the children in the second half of the film, which many felt was a ripoff of the lost children from Peter Pan. [1] On the other hand, critics praised the Thunderdome scene in particular; critic Roger Ebert called the Thunderdome "the first really original movie idea about how to stage a fight since we got the first karate movies" and praised the fight between Max and Blaster as "one of the great creative action scenes in the movies." [2] Influences in other media
TriviaImage:Madmaxs3.jpg Mel Gibson and Tina Turner in the film.
|
Sites |
Searched sites for "Mad Max Beyond Thunderdome" |
|
No sites found. |
Sorry, no matching site records were found. |
Want your site listed here?
|
||||||||||||||||||||||||||||||||||||||||||||||||||
|
Submit
your site |
|
Relevant quality search results and fast easy navigation throughout the
different sections of the site, make Americola.com |