|
|||||||||||||||||||||
|
|||||||||||||||||||||
MeansExamples of ways in which a character has the ability to generate an effect. Innate means
MutationAbilities resulting from either induced evolution or natural selection in humans. These abilities range from enhanced physical abilities, such as strength, speed and accelerated healing, to phenomenal psychic powers, such as telepathy and telekinesis. These powers are sometimes caused by a genetic birth defect, which shows up later on in life as supernatural powers, but exposure to chemicals or radiation has also been known to cause superhuman mutations.
Non-human physical featureThe power may stem from a non-human feature of the user's physical form (a creature made up entirely of fire, of ice, or of rock, for example). This could include physical defenses such as claws, sharp teeth, extra set of arms, quills, thick skin, or webbing. This is often a feature of space-aliens.
OmnipotenceAbilities are due to the character possessing complete, unlimited, and universal power.
Object-based powers
MethodsExamples of methods by which a character generates an effect. Energy sourcingAbility to draw energy from the cores of stars or other large sources of energy. Such as turning kinetic energy into physical blasts.
Magical powersAbility to use supernatural forces to varying degrees. Often used to simulate other powers, such as mind control and elemental attacks. Note that not all "magical" superpowers are actually supernatural (Mxyzptlk's abilities, for instance, rely on a set of physics different from our dimension's), but are still so beyond our understanding of science as to be completely unexplainable.
TechnopathyAbility to manipulate technology. It could manifest as a special form of electrical manipulation, a special form of shapeshifting which allows physical interaction with machines, or even a special form of ESP that allows for mental interface with computer data.
TelekinesisAbility to manipulate and control objects with the mind, often in ways not visible to the naked eye. An extremely powerful telekinetic might be able to control individual atoms. Power manipulationPower bestowalAbility to bestow powers or jump-start latent powers. Power mimicry or absorptionAbility to copy or absorb another's powers or skills.
Power negationAbility to cancel the superpowers of others. Power sensingAbility to sense or recognize superhuman powers.
PowersPersonal physical powersPowers which affect a physical person's body. Accelerated healingAbility to heal rapidly from any injury; the rate of recovery varies from character to character. Acid generationAbility to generate acid, can be manifested through touch or as a spray. Animal mimicryAbility to take on the abilities of certain animals.
Biological manipulationAbility to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions. Body part substitutionAbility to replace one's limbs or other body parts with those of another.
Bone manipulationAbility to manipulate the bones in ones own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones. DuplicationAbility to create physical clones of oneself.
Temporal duplicationAbility to bring past and future versions of oneself back to the present.
EcholocationAbility to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound, (Also known as Sonar Sense). InvisibilityAbility to render the user unseen to the naked eye.
InvulnerabilityAbility to be immune to one or more forms of physical damage or injury.
Kinetic absorptionAbility to absorb forms of kinetic energy into oneself and convert it into physical strength.
Matter ingestionAbility to consume any sort of matter without any ill effects on the user.
MergeAbility to temporarily merge two beings into a single being, which results in a completely new and stronger being.
Pheromone manipulationAbility to generate and control pheromones which may have various effects.
Poison generationAbility to assault others with one or more varieties of toxins, with widely disparate effects.
Reactive adaptation/evolutionAbility to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary. Self-detonation or explosionAbility to explode one's body mass and reform. Sonic screamAbility to generate vocal sounds of a higher amplitude than a normal human.
Superhuman physical resistanceAbility to have a higher resistance to one or more forms of damage before being injured.
Superhuman reflexesAbility to react faster than a normal human.
Superhuman sensesAbility to see, smell, taste, touch, or hear more than a normal human.
Superhuman visionNight visionAbility to see clearly in darkness.
X-ray visionAbility to see through solid objects. Superhuman strength
Ability to have inhuman strength.
Undersea adaptation
Ability to adapt to conditions underwater (underwater breathing, resistance to cold and pressure). WallcrawlingAbility to cling to objects or surfaces by a variety of means.
Mental faculty and knowledge-based abilitiesInnate capabilityAbility to naturally have skills and/or knowledge typically earned through learning. Omni-linguismAbility to understand any form of language. This can be accomplished in various ways. OmniscienceAbility to know anything and everything. Superhuman intelligenceAbility to have intelligence far above genius level.
ESPThe abilities of extra-sensory perception (ESP) and communication. Astral projectionAbility to separate and control one's astral body.
Cross-dimensional awarenessAbility to detect actions and events in other dimensions. This is occasionally used in comics as an awareness of the fourth wall between the characters and the artist or audience.
EmpathyAbility to read or sense the emotions or feelings of others.
MediumshipAbility to see and communicate with the dead (ghosts).
PrecognitionAbility to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "Danger sense" to show the user that they are being threatened and from what direction it is coming from.
PsychometryAbility to relate details about the past or future condition of an object, person or location, usually by being in close contact with it.
TelepathyAbility to read the thoughts of, or to mentally communicate with others.
Domination and mind controlThe ability to alter the perceptions of others, and general mind-control. Astral trappingAbility to cause an astral projection to stay on the astral plane, usually in one specific place.
Mind controlAbility to control the actions or reasoning of another with the mind.
PossessionAbility to take control of another person’s body via astral projection or mind transfer. Psionic blastAbility to overload another's mind causing pain, memory loss, loss of consciousness, vegetative state or death after having created a psionic link into that person's mind.
Psychic weaponsAbility to create a weapon of psionic energy that can harm mentally and not physically.
Manipulate fundamental forces or realityThese powers may be manifested by various methods, including: by some method of molecular control; by access to, or partially or fully shifting to another dimension; by manipulating the geometric dimensions of time or space; or by some other unnamed method. AnimationAbility to bring inanimate objects to life or to free a person from petrification.
Darkness or shadow manipulationAbility to create or manipulate darkness, often by mentally accessing a dimension of dark energy (the Darkforce dimension in Marvel Comics, and the Shadowlands in DC Comics) and manipulating it.
Density controlAbility to increase the natural density of an object and/or one's self.
DisintegrationAbility to disintegrate matter through touch. Elemental transmutationThe ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure . May be limited to self-transmutation. (Also known as alchemy)
Gravity manipulationAbility to manipulate or generate gravitons, or other types of gravitational interactions.
ImmortalityAbility to live forever. This may be complete immortality in which the character cannot be killed in any way, appears to die but is resurrected somehow, or simply an inability to age normally, or even only be killed in specific ways (i.e. decapitation).
Intangibility or phasingAbility to phase through solid matter without harm.
Light manipulationAbility to control, generate or absorb photons (particles of light). Magnetism manipulationAbility to control and/or generate magnetic fields.
Mass manipulationAbility to increase or decrease mass in an object or person.
Molecular manipulationAbility to mentally manipulate molecules and objects on a molecular level. Probability manipulationAbility to alter probability, causing unlikely things to happen or likely things to not happen.
Radiation manipulationAbility to generate, manipulate or have immunity to toxic radiation.
Reality warpingAbility to change or manipulate reality itself.
Sound manipulationAbility to manipulate sound waves.
Time manipulationAbility to affect the flow of time, slowing, accelerating or even stopping it. Classical elementsAbility to control or manipulate the classical elements. Air and wind manipulationAbility to control, generate, or absorb air or wind.
Cold and ice manipulationAbility to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.
Earth manipulationAbility to control earth; sand, stone, rock, lava, dirt, or minerals. Electric manipulationAbility to control, generate or absorb electrical fields.
Fire and heat manipulationAbility to control the kinetic energy of atoms to generate, control or absorb fire. Plant manipulationAbility to accelerate the growth of, control or animate plant life.
Water and moisture manipulationAbility to control, generate or absorb water. Weather manipulationAbility to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, etc.) or control the intensity of the weather.
Energy manipulationThese powers deal with energy generation, conversion and manipulation. In addition to generic energy, versions of these powers exist that deal with such things as light, sound, electricity, nuclear energy, and "darkforce". Concussion beamsAbility to generate or transform various forms of energy into a "solid" or concussive beam of energy. Energy blastsAbility to expel various forms of energy from the body. Energy constructsAbility to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy. Energy conversionAbility to absorb one form of energy and convert it into another form of energy. Force field generationAbility to generate a shield of energy produced as a form of protection. Transportation or travelDimensional transportationAbility to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations Electrical transportationAbility to travel through electrical conduits (such as power lines, or telephone lines). Can enter through devices such as televisions, electrical poles or computers. OmnipresenceAbility to be present anywhere and everywhere always.
SummoningAbility to summon objects or beings for assistance.
Superhuman speedAbility to move at speeds faster than a normal human. TeleportationAbility to move from one place to another without occupying the space in between.
Time travelAbility to travel back and forth through time.
MiscellaneousThe following powers could be manifested in any number of ways. Flight
Ability to lift off the ground, to ride air currents or to fly self-propelled through the air.
Different forms of flight include:
IllusionAbility to alter or deceive the perceptions of another. Can be sensory, a light or sound-based effect, or an alteration of mental perceptions.
ShapeshiftingAbility to change appearance or body structure. Types of shapeshifting include:
"Deus Ex Machina" PowersIll-defined abilities that reveal more and more aspects over the course of comic-book storylines Types of "deus ex machina" powers include:
References
|
Sites |
Searched sites for "List of comic book superpowers" |
|
No sites found. |
Sorry, no matching site records were found. |
Want your site listed here?
|
|||||||||||||||
|
Submit
your site |
|
Relevant quality search results and fast easy navigation throughout the
different sections of the site, make Americola.com |