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CharacteristicsWhile in hyperspace, starships are typically isolated from the normal universe; they cannot communicate with nor perceive things in real space until they emerge. Often there can be no interaction between two ships even when both are in hyperspace. To people traveling in hyperspace, time typically moves at its normal pace, with little or no time dilation; 24 hours in hyperspace equates to 24 hours in real space. One exception is David Brin's Uplift Universe; here, hyperspace is divided into "levels" where time passes at different rates. Hyperspace itself may be portrayed as swirling colors, total blackness, or as something that would drive a human mind insane should it be viewed. In much science fiction, hyperdrive jumps require a considerable amount of planning and calculation, with any error carrying a threat of dire consequences. Therefore, jumps may cover a much shorter distance than would actually be possible so that the navigator can stop to "look around" -- take his bearings, plot his position, and plan the next jump. The time it takes to travel in hyperspace also varies. Travel times may be in hours, days, weeks or more. Hyperdrives allow for drama in science fiction by eliminating the single biggest problem with space as a setting for a story: the vast majority of space is empty and thus more or less uninteresting. As in most depictions of hypersace ships with hyperdrive can typically only interact with other ships while in "normal space", they would have to drop out of hyperspace to interact, and the chance of two ships appearing at the same locus in deep space to take a navigation bearing at the same time is infinitesimal. Therefore, hyperdrive ships will encounter each other most often around contested planets or space stations, which can be light-years apart. Hyperdrive may also allow for dramatic escapes as the pilot "jumps" to hyperspace in the midst of battle to avoid destruction. It also provides the means by which the literally astronomical distances between stars can be traversed in such a way that would enable an author to have a plot that deals with multiple star systems in a reasonable amount of time, something generally impossible if speeds less than the speed of light are observed. Authors that write about interstellar cultures without hyperdrives generally wind up with plots that last for centuries or more, something not all authors are willing to do.
ExamplesHyperdrives are the main FTL technology in many science fiction universes including:
See alsoHeim Theory - A controversial theory of physics that posits for a "real life hyperdrive".
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