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Diegesis in contrast to mimesisDiegesis (Greek διήγησις) has been contrasted since Plato's and Aristotle's times with mimesis, the form that is showing rather than telling the thoughts or the inner processes of characters, by external action and acting. Diegesis, however, is the narrative in fiction and nonfiction, the telling of the story by the narrator(s). The narrator(s) may speak through his/her characters or may be the invisible narrator or even the all-knowing narrator who speaks from above in the form of commenting on the action or the characters. What diegesis is
Diegesis in literatureFor narratologists, all parts of narratives--characters, narrators, existents, actors--are characterized in terms of diegesis. For definitions of diegesis, one should consult Aristotle's Poetics; Gerard Genette's Narrative Discourse: An Essay in Method (Cornell University Press, 1980); or (for a readable introduction) H. Porter Abbott's The Cambridge Introduction to Narrative (Cambridge University Press 2002). In literature, discussions of diegesis tend to concern discourse/sjuzet (vs. story/fabula). Diegesis is multi-levelled in narrative fiction. Genette distinguishes between three "diegetic levels." The extradiegetic level (the level of the narrative's telling) is, according to Prince, "external to (not part of) any diegesis." One might think of this as what we commonly understand to be the narrator's level, the level at which exists a narrator who is not part of the story he tells. The diegetic level is understood as the level of the characters, their thoughts and actions. The metadiegetic level or hypodiegetic level is that part of a diegesis that is embedded in another one and is often understood as a story within a story, as when a diegetic narrator himself/herself tells a story. Diegesis in filmBecause much of cinema is based on mimetic construction techniques (such as continuity editing), "diegetic" typically refers to the internal world created by the story that the characters themselves experience and encounter: the narrative "space" that includes all the parts of the story, both those that are and those that are not actually shown on the screen (such as events that have led up to the present action; people who are being talked about; or events that are presumed to have happened elsewhere).
Film sound and musicSound in films is termed diegetic if it is part of the narrative sphere of the film. For instance, if a character in the film is playing a piano, or turns on a CD player, the resulting sound is "diegetic." If, on the other hand, music plays in the background but cannot be heard by the film's characters, it is termed non-diegetic or, more accurately, extra-diegetic. The score of a film (commonly but erroneously called the "sound track") is "non-diegetic" sound. Some examples:
Diegesis in Music-TheatreAs with film, the term 'diegetic' refers to the function of the music within a work's theatrical narrative, with particular relevance to the role of song. Within the typical format of opera/operetta, characters are not 'aware' that they are singing. This is a non-diegetic use of song. If however the song is presented as a musical occurrence within the plot, then the number may be described as 'diegetic'. For example, in The Sound of Music, the song "Do-Re-Mi" is diegetic, since the characters are aware they are singing. The character Maria is using the song to teach the children how to sing. It exists within the narrative sphere of the characters. In contrast, the song "How Do You Solve A Problem Like Maria?" is non-diegetic, since the musical material exists externally to the narrative. The "Once More, With Feeling" episode of Buffy the Vampire Slayer toys with the concept of non-diegetic versus diegetic music when the characters find themselves compelled to burst into song in the style of a musical. The audience's first critical assumption--that this is a "musical episode" where the Buffy cast is presumably unaware that they are singing--is overturned when it becomes clear that the characters are all too aware of their musical interludes and that determining the supernatural causes for the singing will be the focus of the episode's story. The audience is then forced to abandon one form of suspension of disbelief (i.e. that musical numbers will go unacknowledged by the characters in a musical) in favor of another (that the characters are aware of how unnatural spontaneous singing is in the context of the "real world"). Diegesis in Role-Playing GamesIn role-playing games diegesis includes all the "in-game" parts of the story, both those that are and aren't actually played out. However, rules or system elements that are used to resolve what does and doesn't happen in the imagined situation are typically "non-diegetic." For example, the number of hit points that a character has may determine whether or not a character dies in a fight, but are not themselves part of the narrative situation. The term "meta-concept" is also used for some non-diegetic elements.[citation needed] Diegesis in Professional WrestlingIn professional wrestling diegesis refers to the portrayal of storylines and/or worked events within the professional wrestling industry as real. The terminology used in the professional wrestling industry for such diegesis is kayfabe. Kayfabe is often seen as the suspension of disbelief that is used to create the non-wrestling aspects of promotions, such as feuds, storylines, and gimmicks, in a similar manner with other forms of entertainment such as soap opera or movie. In relative terms, a wrestler breaking kayfabe during a show would be likened to an actor breaking character on camera. Footnotes
es:Diégesis fr:Diégèse pt:Diegese sv:Diegesis
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