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To toss the caber, the thrower first cups their hands together. The caber is then held vertically with the 'bottom' end in the thrower's cupped hands. Continuing to hold the caber vertically (which requires a good deal of careful balance), the thrower runs forward and tosses the caber into the air so that it turns 180° end-over-end in the air and lands on the former 'top' end. Because the caber still has angular momentum, the former 'bottom' end then (hopefully) falls forward and away from the thrower. The object is not the distance of the throw, but rather to have the caber fall directly away from the thrower after landing. A perfect throw ends with the 'top' end nearest to the thrower and the 'bottom' end pointing exactly away. If the throw is not perfect, it is scored by viewing the caber as though it were a hand on the clock. The ideal position is 12:00. A caber pointing to 11:00 would yield a better score than one pointing to 10:30. If the caber lands on its end and falls back towards the thrower, the score is lower than for any throw that falls away from the thrower but will be based upon the maximum vertical angle that the caber achieved. An angle of 87° is better than 75°. Photo galleryExternal linkfr:Caber gd:Cabar nl:Paalwerpen fi:Tukinheitto
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