Branch (computer science), a point in a computer program where program-flow may change depending on a condition.
Branch predictor, the part of a processor that determines whether a conditional branch in the instruction flow of a program is likely to be taken or not.
Branch table, a term used to describe an efficient method of transferring program control (branching) to another part of a program using a table of branch instructions.
This disambiguation page lists articles associated with the same human name. If an article link led you here, you may wish to change the link to point directly to the intended article.
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